
Any changes to graphics packages created with Flowics are easier and faster to implement, which translates into lower costs for creative services. Unlike the company's previous on-premises graphics solution, Flowics Graphics operates in the cloud, giving SportsTV Rights more flexibility in its production workflows.

With Flowics, SportsTV Rights was able to adapt the same graphics package to different tournaments quickly and easily. The fully cloud-based Flowics Graphics platform fits perfectly into SportsTV Rights' existing production flows, giving producers an agile, customized, and flexible tool to create stream-quality graphics with 24/7 support. Of all the solutions that SportsTV Rights considered, Flowics was the one that made it possible to customize productions and integrate value-added services, such as live statistics, all at a reasonable cost and with seamless and easy-to-use integration for operators. To replace its expensive and restrictive streaming graphics workflow, SportsTV Rights chose the Flowics Graphics platform to power remote and studio production of live graphics and interactive content. The company also wanted the agility of a cloud platform and the potential to interact with consumers through social media. The solution had to allow graphics teams to easily generate custom graphics for each TV production, without limitations and at no additional cost for new or modified graphics. With that in mind, SportsTV Rights went in search of a new data-driven graphics solution. "Without that autonomy, we were stuck with higher costs, more effort and wait times for implementation." "We wanted the autonomy to be able to generate our own graphics and do it from anywhere for any event or circumstance in seconds," said Jose Maria Quiroga, general manager of SportsTV Rights. And SportsTV Rights had to pay a graphics provider every time it needed new graphics or wanted to tweak existing graphics, an expensive and time-consuming process.

Producers couldn't customize the charts by event or make changes on the fly. The company's previous broadcast graphics system was built on inflexible local hardware that limited producers to the same unalterable set of graphics, regardless of the event or what happened on the screen.

The company wanted a faster, more flexible and more efficient way to create data-driven on-screen charts without relying on external workflows or IT support and without being limited in scope or restricted by location.
